City: Vùsbaqgíh Ji̊ Qi̊v

Vùsbaqgíh Ji̊ Qi̊v

Vùsbaqgíh Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceKshizbāj̼ Provence
RegionWerdzoǔ Érmr Jungle
Founded1110
Community LeaderLord Zlîj
Area22 km2 (8 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4908 m (16102 ft)
Average Yearly Precipitation170 cm/y (66 in/y)
Population5236
Population Density238 people per km2 (654 people per mi2)
Town AuraEnchantment
Naming
Native nameVùsbaqgíh Ji̊ Qi̊v
Pronunciation/ˈvʊsbaq/ /gɪ̞/
Direct Translation[battle; combat] [full]
Translation[Not Yet Translated]

Vùsbaqgíh Ji̊ Qi̊v (/ˈvʊsbaq/ /gɪ̞/ [battle; combat] [full]) is a subtropical City located in the Kshizbāj̼ Provence of the Hobben.

The name Vùsbaqgíh Ji̊ Qi̊v is derived from the Goblin language, as Vùsbaqgíh Ji̊ Qi̊v was founded by Ůwdits, who was culturaly Tauran.

Climate

Vùsbaqgíh Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Vùsbaqgíh Ji̊ Qi̊v receives an average of 170 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Vùsbaqgíh Ji̊ Qi̊v covers an area of nearly 22 km2 (8 mi2), and an average elevation of 4908 m (16102 ft) above sea level.

Overview

Vùsbaqgíh Ji̊ Qi̊v was founded durring the early 12th century in winter of the year 1110, by Ůwdits. The establishment of Vùsbaqgíh Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Vùsbaqgíh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Vùsbaqgíh Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Vùsbaqgíh Ji̊ Qi̊v is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Vùsbaqgíh Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Vùsbaqgíh Ji̊ Qi̊v long.

Civic Infrastructure

Vùsbaqgíh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vùsbaqgíh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vùsbaqgíh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vùsbaqgíh Ji̊ Qi̊v's parks.

Vùsbaqgíh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vùsbaqgíh Ji̊ Qi̊v.

Vùsbaqgíh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vùsbaqgíh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vùsbaqgíh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vùsbaqgíh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vùsbaqgíh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vùsbaqgíh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vùsbaqgíh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vùsbaqgíh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Vùsbaqgíh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Vùsbaqgíh Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Vùsbaqgíh Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vùsbaqgíh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vùsbaqgíh Ji̊ Qi̊v's natural decorations nor waterways.

Vùsbaqgíh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vùsbaqgíh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vùsbaqgíh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vùsbaqgíh Ji̊ Qi̊v is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Vùsbaqgíh Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Vùsbaqgíh Ji̊ Qi̊v there are unidentifiable people in the fog, but it seems to be okay.

The Dallo near Vùsbaqgíh Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Vùsbaqgíh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Necromancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 14
  • Farm Laborer: 34
  • Hunters: 17
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 14
  • Shepherds: 14
    • Farmland: 21048 m2
    • Cattle and Similar Creatures: 1309
    • Poultry: 15708
    • Swine: 1047
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 523

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 10
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 19
  • Carpenters: 18
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 36
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 10
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 19
  • Tailors: 25
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 13
  • Chandlers: 13
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 13
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 20
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 4

Service workers

  • Bakers: 29
  • Barbers: 28
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 15
  • Housekeepers: 16
  • Housemaids: 37
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 20
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 12
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 7
  • Warehousemen: 17
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 11
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 65
  • Monks, Monastic: 14
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 20
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 3
  • Storytellers: 18
  • Military Officers: 19

Cottage Industries

  • Brewers: 15
  • Comfort Services: 18
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 18
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 13
  • Quilters: 7
  • Seamsters: 27
  • Spinners: 14
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 19

Produce Industries

  • Butter Churners: 20
  • Canners: 14
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 10

1937 of Vùsbaqgíh Ji̊ Qi̊v's population work within a Foundational Occupation.

3090 of Vùsbaqgíh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 209 (4%) are noncontributers.

Points of Interest

Vùsbaqgíh Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Vùsbaqgíh Ji̊ Qi̊v's local festivals commemorates this miracle.

History